I hooked up the track editor to the car to make it quicker to create tracks, and it's kinda fun :) If I put a track creator in the game, maybe I'll add this option.

Apr 28, 2021

Here's a genga-style drawing I made for fun. Genga is a term used in Japanese animation for key frame art, and colors like these are used to show where the shading and highlights should be. I would love to animate an exciting and elaborate intro for this game, but since I'm doing everything else myself (so far) I think that'll be too out-of-scope for me! Too bad.

Below is a time lapse process video. I started off sketching the Derbytown car from memory, and then I remembered I have tiny sprites from the game that I could use for angle reference.

Part way into the video you'll notice that the car has bumps, bandages, and an expression. I was going to use it as a funny illustration next to a gameplay gif showing the car bumping into a bunch of walls, but I didn't like how it was turning out so I drew the car sliding on some dirt instead!

May 3, 2021

I've been a little stuck on which direction I'm gonna take the game. There are a few options I've had in mind, and I know I won't figure out which one to go with until I prototype them to answer some questions. The first option has opponent racers, so I'm working towards that scenario and put some other racers into the game. I'm the yellow one!

June 5, 2021

I added water pits to the track generator and it's fun to splash through it. At first I implemented it wrong and it made everything water including hills which gave me some ideas for currents and waterfalls. Like driving on a shallow creek. Might try that sometime!

June 8, 2021

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